Saturday, December 3, 2016

Blog II

Welcome back to the Project Titanic blog!

As mentioned before, the team of developers: Andy Thai, Tian Yang, and Yunbo Chen, have been diligently working on the project. Project Titanic will be a ship simulator where a player controls a ship on water and attempts to avoid collision with objects and terrain (subject to change based on time constraints). The goal of the player will be to collect x amounts of collectible objects while avoiding hitting icebergs.

Our implemented features include:
  • Toon Shading
  • Bounding box collision detection
  • Procedural terrain
  • Sound Effects
  • Water Effects
  • Particle Effects
Right now we're planning on polishing the water effects and getting the particle effects done. Once that's all covered, we'll merge the implementations together and create a working game program using the sum of our implemented features. Our efforts will be spent merging these features together and looking for assets to use within the game. 

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