Wednesday, December 7, 2016

Blog III

Hi! Welcome back to the 3rd and final blog!

As you already know, the team of developers: Andy Thai, Tian Yang, and Yunbo Chen, have been super hard at work coding features for Project Titanic.

To recap, Project Titanic will be a ship simulator where a player controls a ship on water and attempts to avoid collision with terrain, while trying to pick up as many buoys as possible.

Our implemented features are:
  • Toon Shading
  • Bounding box collision detection
  • Procedural terrain
  • Sound Effects
  • Water Effects
  • Particle Effects
Right now we're just finished completely all parts of the project! There isn't much "creative" planning left to do for now aside from waiting for the final demo tomorrow! Perhaps if we think of any new interesting features to implement overnight, we may consider it, but at this point, we're all calling it completed.

Some screenshots of the completed project:



I've created and uploaded a demo video for perusal onto YouTube here: https://www.youtube.com/watch?v=E_oUR8v9Y5A

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